Pages: [1] 2 |
1. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
The slots are the same in the dev blog.
- by Dehlia Metii - at 2014.03.13 02:11:00
|
2. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Zeylon Rho wrote: Dehlia Metii wrote: Is the take away supposed to be the total number of slots, or are you especially attached to the specific arrangement you've given them at the various levels? Right, I was throwing out potential slot ...
- by Dehlia Metii - at 2014.03.10 02:26:00
|
3. [Feedback] Proposals for new slot allotments on Logistic suits - in Feedback/Requests [original thread]
Is the take away supposed to be the total number of slots, or are you especially attached to the specific arrangement you've given them at the various levels?
- by Dehlia Metii - at 2014.03.09 21:34:00
|
4. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
I still need my Minnie AV.
- by Dehlia Metii - at 2014.03.08 02:10:00
|
5. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Wanna hear something lulzy? They're introducing new MLT frames for the missing suit types I assume. So... Fossil Logistics. It's a Minmatar MLT suit with Assault HP and Speed, but 2 equip slots. So, There's a "Low-level" Minmatar Assault that'll...
- by Dehlia Metii - at 2014.02.28 07:03:00
|
6. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
When do I get my CR + Flaylock starter fits?
- by Dehlia Metii - at 2014.02.26 13:51:00
|
7. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Tanks are OP? Sure would be nice if we had more AV options... That probably wouldn't fix the tank issue by itself.
- by Dehlia Metii - at 2014.01.27 06:20:00
|
8. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
This is the sort of issue I think of when people refer to "core gameplay". If people die so quickly your fittings/weapons don't matter, then you invalidate the rest of the game design. Weapons and suits become like M&M colors; meaningless with...
- by Dehlia Metii - at 2013.10.22 01:20:00
|
9. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Quote: 15/4 - 50hp, 2%, 1hp/s 30/10 - 70hp, 3%, 2hp/s 45/17 - 90hp, 4%, 3hp/s I'd be more likely to use those. I'd use these too. The PRO version has just barely more hp than a STD/MLT plate, the reps are "ADV", ...
- by Dehlia Metii - at 2013.10.08 11:13:00
|
10. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
Zeylon Rho wrote: On that note, I guess you could make a "Burst" Sniper rifle, technically. That would be an interesting variant for Minmatar use. Seems hard to balance within the scope of typical sniper rifle use. I kinda expect the Precisi...
- by Dehlia Metii - at 2013.10.04 11:40:00
|
11. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
I dunno, I like KAGEHOSHI's handheld artillery idea, but a crossbow would be hilarious.
- by Dehlia Metii - at 2013.10.01 09:53:00
|
12. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
I'd be in favor of adding ANY more MLT items, since they seemed to have dropped the idea post-release (how many MLT items can you name that came out AFTER 5/14?). An Assault version of the Scrambler would probably ease people into the game better...
- by Dehlia Metii - at 2013.09.26 03:59:00
|
13. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Lots of people buying the reactive plates now?
- by Dehlia Metii - at 2013.09.05 08:09:00
|
14. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Commandos are so rare that I think they became a "New Coke" sort of thing. People rushed out and tried them, figured out they sucked, then dropped them. Anyone that's played for any length of time knows how long the Logi thing took to be addresse...
- by Dehlia Metii - at 2013.08.13 22:14:00
|
15. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Infantry-based stuff in 1.4 I think.
- by Dehlia Metii - at 2013.08.08 07:19:00
|
16. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Pray he doesn't alter it any further...
- by Dehlia Metii - at 2013.08.07 06:41:00
|
17. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
This would be nice.
- by Dehlia Metii - at 2013.08.01 21:26:00
|
18. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Korvin Lomont wrote: Dehlia Metii wrote: The dark cloud wrote: I dont think that the TAC needs another nerf. Its more likely that the scrambler rifle needs a buff in terms of range. Apart from that both weapons are balanced cause the TAC ...
- by Dehlia Metii - at 2013.07.31 21:58:00
|
19. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
The dark cloud wrote: I dont think that the TAC needs another nerf. Its more likely that the scrambler rifle needs a buff in terms of range. Apart from that both weapons are balanced cause the TAC has a slower rate of fire and a smaller clip wh...
- by Dehlia Metii - at 2013.07.30 06:13:00
|
20. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Not changing in 1.3.
- by Dehlia Metii - at 2013.07.25 05:28:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |